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Welcome to Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 simplifies the development of parallel OpenGL programs substantially over the previous version.
Equalizer 0.4 is a beta release, and therefore intended as preview and evaluation snapshot for application developers and early adopters.
Equalizer provides the following major features to facilitate the development and deployment of scalable OpenGL applications. A detailed feature list can be found on the Equalizer website.
The following features, bug fixes and documentation changes where introduced in this release:
Equalizer 0.4 includes various bugfixes over the previous release.
Equalizer 0.4.1 fixes a critical bug in the build system which failed to detect Mac OS 10.5.1 and later.
The incomplete support for CGL has been replaced by support for AGL and Carbon on Mac OS X. CGL has proven not to be useful in conjunction with windowing and event handling.
Equalizer is a cross-platform toolkit, designed to run on any modern operating system, including all Unix variants and the Windows operating system. A compatibility matrix can be found on the Equalizer website. Version 0.4 has been tested on:
The Programming Guide is
part of the Equalizer distribution and can be found
in doc/Developer/ProgrammingGuide/paper.pdf. Equalizer does not
yet have an Users Guide. The shipped
eqPly
example provides a reference for developing or porting
applications. The Developer Documentation
on the website provides further design documents for specific features. The
source code is a last resort for information.
Technical questions can be posted to the Developer Mailing List, or directly to info@equalizergraphics.com.
Commercial support, custom software development and porting services are available from EyeScale. Please contact info@eyescale.ch for further information.
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