#define S_DOCUMENTATION
#define S_DOCUMENTATION_RELNOTES
#define PAGE Release Notes
#define SUBPAGE Release Notes for Equalizer 0.3
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Welcome to Equalizer 0.3, a framework for the development and deployment
of scalable multipipe applications, based on C++ and OpenGL. The major new
feature in Equalizer 0.3 is support for the Windows XP operating system.
Equalizer 0.3 is a beta release, and therefore intended as preview and
evaluation snapshot for application developers and early adopters.
Features
Equalizer provides the following major features to facilitate the development
and deployment of scalable OpenGL applications. A
detailed feature list can be found on the
Equalizer website.
- Runtime Configurability: An Equalizer application can run on any
configuration, from laptops to large scale visualization clusters, without
recompilation. The runtime configuration is externalized from the
application to a systemwide resource server.
- Runtime Scalability: An Equalizer application can use multiple
CPU's, GPU's and computers to scale the rendering performance of a single
view.
- Distributed Execution: Equalizer applications can be written to
support cluster-based execution. The task of distributing the application
data is facilitated by support for versioned, distributed objects.
- Support for Stereo and Immersive Environments: Equalizer supports
both active and passive stereo rendering, as well as the head tracking,
which is required for immersive Virtual Reality installations.
New in this release
The following features, bug fixes and documentation changes where introduced
in this release:
New Features
- Support for Windows XP (i386, x64) and Visual Studio 2005
- Anaglyphic stereo rendering
- Improved distributed object support
- Standalone (server-less) application support
- Nonthreaded rendering from the main application thread
- Addressing of indidual graphic cards on Windows using
the WGL_NV_gpu_affinity
extension
- Support for explicit SDP connections
- New tool to create typical configuration files
- New Equalizer-based benchmark tool for pixel readback and draw
operations
- New Equalizer-based benchmark tool for network bandwidth
- Support and example code for resident (pre-started) render clients
- Support for application-specific config events
Bug Fixes
Equalizer 0.3 includes various bugfixes over the previous release.
New Documentation
Known Bugs
Supported Platforms
Equalizer is a cross-platform toolkit, designed to run on any modern operating
system, including all Unix variants and the Windows operating system. Version
0.3 has been tested on:
Operating System Support
- Linux: Ubuntu 6.10 (x64, i386), RedHat Enterprise Linux 4 (x64,
i386)
- Windows: XP with Visual Studio 2005 (i386, x64)
- Mac OS X: 10.4 (PowerPC, i386)
Window System Support
- X11: Full support for all documented features.
- WGL: Full support for all documented features.
- CGL: Preliminary support: fullscreen only, no event handling
Documentation
Equalizer does not yet have a formal Users or Programmers Guide. The shipped
eqPly example provides a reference for developing or porting
applications. The Developer Documentation
on the website provides further design documents for specific features. The
source code is a last resort for information.
Support
Technical questions can be posted to the
Developer Mailing List, or directly to
info@equalizergraphics.com.
Commercial support, custom software development and porting services are
available from
Tungsten Graphics. Please
contact
sales@tungstengraphics.com
for further information.
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