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If you are working on an application based on Equalizer, please drop us an email and we will add your program to the list.

eqSmart: Terrain rendering

eqSmart
eqSmart

eqSmart is a port of the Smart terrain rendering software. Smart is based upon the Ogre3D graphics engine. Support for database decomposition was not implemented. eqSmart will be superseded by eqRaster, an OpenGL-based terrain visualization engine.

eqSmart is not publically available due to licensing issues.

eqOgre: Ogre/Equalizer integration

eqOgre
eqOgre

eqOgre is an integration of the Ogre3D graphics engine with Equalizer. It is a first version of such an integration, and does not yet support database decomposition or data updates.

Computer Graphics and Multimedia Systems, University of Siegen

Hase3d: Hardware accelerated flow visualization

GPU-based Dynamic Flow Visualization
GPU-based Flow Visualization

The hase3d project bundles a set of techniques for the interactive evolution and visualization of various flow primitives, i.e. particles, lines and surfaces/volumes. Using the Equalizer framework, the application has been extended to multi-node rendering in order to immerse the user into the virtual reality cave at the University of Siegen. The cave consists of a cylindrical projection area composed of six (stereo) projectors (four front, two floor). An enhanced interactivity is achieved by introducing head and object tracking to the user interface.

The flow-vis module visualizes a typhoon simulated by the DKRZ Hamburg. Direct visualization techniques can help climate researchers to explore flow characteristics by controlling the visual output.

Surface Evolution
Surface Evolution

The surface evolution module features arbitrary deformations preserving volume and allowing topological changes. This can be used for interactive object modelling in our VR application.

Nicolas Cuntz, researcher at the University of Siegen, comments on the porting process:

"Equalizer bundles multi-node rendering and synchronization tools into an easy-to-use and well-structured object-oriented framework. Porting to Equalizer can be achieved without completely restructuring the application. However, one has to deal with data synchronization and possible problems related to threading and parallelism, which is a problem that cannot completely be delegated to a library."

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